Tuesday, 7 January 2014

Game art assets : day 5


So here he is by the end of today, And the main changes were for the grass however i was starting to get bored so started on the lay out for the background.

still thinking the pigs waiting looks a bit awkward but I kinda dont want to make any huges changes to it yet think the barrel needs to be a bit more top heavy (so the barrels pointing to the ground) would prob make it look better too.

tomorrow i might take a break on the pig and start thinking about the card layout maybe get some item cards designs down and put them up.

anyways thanks all who read this...

Dam90

Monday, 6 January 2014

Game art assets: day 4 | portfolio problems




So day 4 ...

today i spent most of my time thinking of better things for this guy to have.. I came to the conclusion that having a medic class boss dude missing a hand being rather problematic.

so he now has 2 free hands the weapons now a modified leaf blower (going with the theme of being on a farm) this weapon can now be attached to his back pack when hes not using it...

I also think he might be a wee bit off balance? however i dont know how to change that without pretty much starting from scratch :(

also made a start at doing the environment, kinda wishing i did a timelapse of this but wasnt to be.


haymaker day 3

other news...

so decided to edit a few things on my portfolio only to find out i have been completely locked out, it would also appear that my 2 emails that i have ever had in my life (excluding uni) hasnt been registered? So i dont know what i am going to do on that end.

also updated my wallpaper to give me some motivation...







Sunday, 5 January 2014

game art assets : Day 3

So here is what i got up to for day three...


As you can see hes changed quite a bit from yesterdays.. (here it is again in case you have forgotten)


so heres the changes...

  1. Head - hes balder now, i did this as i fel there was too much brown in the scene and felt he looked a bit "anime" i also added a little headband in to show you what kind of class he is (healer) ... this is the sort of band military forces wear around their arms.
  2. his right arm - I moved the weapon in a bit as the angle didnt look right i also added a glove
  3. his left arm - made the gun look a bit more interesting by added a few more details and added some rust
  4. Shading - I added a darker shade to give him a bit more depth as some of his folds and limbs were blending into himself.


Saturday, 4 January 2014

Game Art Assets - Day 2

So day 2 of my creative a day was converting the sketch i posted up yesterday into pixel art...



hes getting there but still needs some more work done of course, taking me a bit longer as I have become rather rusty since my last pixel art attempt but I am enjoying it so thats a plus :D

hopefully get him all nicely shaded and adding in a bit more detail tomorrow to make him more interesting so stay tuned.

dam90

Friday, 3 January 2014

new year resolution: day 1

HAPPY NEW YEAR!!

So thats us in 2014 now...

I haven't been posting much at all or doing much art work either, but I have been thinking about my life right now and I cant really say with an honest face that I am happy with where I am right now. So I thought my new year resolution should be..

"to be more creative"

rather vague sentence i know but I feel just being more creative is exactly what I need right now job hunting hasnt been particularly positive these past few months but I feel I can certainly start making the down time ( im currently in excess of right now ) into an advantage of mine.

I have been trying to be creative but I can feel totally uninspired to do so, so instead of giving me loooads of little projects to do and overwhelm myself I have instead decided to focus at minimum an hour a day on doing something towards my game idea.

The game idea has been mentioned on my blog before, but trying to get my friend in to be my programmer is proving a lot more difficult than first anticipated, so instead i am just going to do various art assets and such for the game and just take it from there...




The haymaker (sorry blogger seems to want to upload it sideways )

Basicaly the game is somewhat of a roguelite towerdefense game where players build defenses etc to ward of waves of attacking sheep.

the player plays as a wolf who is hungry and attacks the farm only to find out that the 3 evil pigs have overly prepared themselves turning the hunter into the hunted.

The haymaker is the first evil pig youll meet think of him as a healer/medic supporting the sheep with lovely edible bails of healing hay or if he wants to be offensive he can shoot you with needles.

thats a brief summary rather complicated i know but this is really the first time i have tried to explain it to strangers :P


Somewhat proud of this drawing especially since i havnt really done anything for a month now, anyways i next plan to get it onto the computer and digitalising it.


Saturday, 7 December 2013

Mackies Ice Cream - Mock Advert Banners/Creatives

Hello,

I have been lucky enough to get an interview for a new startup company the vertical digital is an advertisement network company based in ayr.
the brief stasted that I needed create advertisement banners for mackies 3 new flavoured ice creams which are Succulant Strawberry, toffee fudge heaven and Lucious Velvety Chocolate. I also need to show that i know how to create html clickable images that link to a page. and this is where this blog comes in as I am unsure on how else I was to show this...

old packaging design

So heres the banners for each flavour....


 photo SSbanner_zps66783068.png  photo SSfilmstrip_zps8b60137b.png  photo SSportrait_zps0eb1656e.png  photo LVCbanner_zps967c82d2.png  photo LVCfilmstrip_zpsc2382831.png  photo LVCportrait_zps4837302a.png  photo TFHbanner_zpsc2c4fa65.png  photo TFHfilmstrip_zps0a1be224.png  photo TFHportrait_zps0a1c72ad.png



















                               

Tuesday, 12 November 2013

Pixel scape update



Hey,

So this is my piece of pixel art finished now...might update it later on but we shall see.

But time to move on to other things, I have started pose sketching again try get better at sketching people will hopefully help me improve my other works. ( especially that animation i have planned )

So, whats next...

Firstly,

I gotta get some more applications sent away, so that i can keep the job centre happy.. annoyingly writing applications over and over again seems to be a good way to make me want to not do anything for a while but hopefully i can still keep hold of my motivation after that...

and finally get the last bit of that wolf animation finished with (keep forgetting about that)

I also want to do some explosions and particle effects stuff so yeah... should be busy.

so keep an eye out for all that,

until then just you stay classy..

David M