Friday, 10 January 2014

game art assets : day 8 - more items and icons


Hello chaps & chapettes,

So today been working on more of the items for the card game, i shall post up an explanation of each of these cards when i have finished the ones that i have got in the game so far.

from top left, 

  1. grenade
  2. handgun
  3. flamethrower
  4. minigun
  5. base ball
  6. mine
  7. blowpipe
  8. shotgun
  9. sniper rifle
  10. molotov
  11. baseballbat
  12. nuke
  13. spade
  14. chainsaw
  15. attack dog (bracken)
  16. explosive damage icon
  17. tidal wave
  18. tornado
  19. health points icon
  20. ice blade
  21. melee damage icon
  22. knife
  23. fire axe
  24. samurai sword
  25. range damage icon
  26. pointed stick
  27. RPG


Thursday, 9 January 2014

Game Art assests : Day 6&7 card layout and item images

Hello people,

So yesterday and today i took a break from the haymaker and started planning out the card layout etc...


card layout


  • Background - wooden like a crate ( in the ipad version I always imagined the weapons etc would fall down in crates ( like worms ) so I felt that would be fitting for the background of the cards
  • Title Box - the title box at the top of the card is where the name of the item will be e.g. shotgun. the colour i was thinking represents the rarity of the card - green = common, orange - uncommon - red - rare. also thinking of making this box just the picture of the item sitting on a rack or on a chelf as if its a store. this will also display the damage, health of the item
  • Description - this is where the item is explained more in depth,
  • the other 2 number boxes are the items cost and selling price.

anyways i started work on the items that you can buy and heres an image of 13 i have done so far






Tuesday, 7 January 2014

Game art assets : day 5


So here he is by the end of today, And the main changes were for the grass however i was starting to get bored so started on the lay out for the background.

still thinking the pigs waiting looks a bit awkward but I kinda dont want to make any huges changes to it yet think the barrel needs to be a bit more top heavy (so the barrels pointing to the ground) would prob make it look better too.

tomorrow i might take a break on the pig and start thinking about the card layout maybe get some item cards designs down and put them up.

anyways thanks all who read this...

Dam90

Monday, 6 January 2014

Game art assets: day 4 | portfolio problems




So day 4 ...

today i spent most of my time thinking of better things for this guy to have.. I came to the conclusion that having a medic class boss dude missing a hand being rather problematic.

so he now has 2 free hands the weapons now a modified leaf blower (going with the theme of being on a farm) this weapon can now be attached to his back pack when hes not using it...

I also think he might be a wee bit off balance? however i dont know how to change that without pretty much starting from scratch :(

also made a start at doing the environment, kinda wishing i did a timelapse of this but wasnt to be.


haymaker day 3

other news...

so decided to edit a few things on my portfolio only to find out i have been completely locked out, it would also appear that my 2 emails that i have ever had in my life (excluding uni) hasnt been registered? So i dont know what i am going to do on that end.

also updated my wallpaper to give me some motivation...







Sunday, 5 January 2014

game art assets : Day 3

So here is what i got up to for day three...


As you can see hes changed quite a bit from yesterdays.. (here it is again in case you have forgotten)


so heres the changes...

  1. Head - hes balder now, i did this as i fel there was too much brown in the scene and felt he looked a bit "anime" i also added a little headband in to show you what kind of class he is (healer) ... this is the sort of band military forces wear around their arms.
  2. his right arm - I moved the weapon in a bit as the angle didnt look right i also added a glove
  3. his left arm - made the gun look a bit more interesting by added a few more details and added some rust
  4. Shading - I added a darker shade to give him a bit more depth as some of his folds and limbs were blending into himself.


Saturday, 4 January 2014

Game Art Assets - Day 2

So day 2 of my creative a day was converting the sketch i posted up yesterday into pixel art...



hes getting there but still needs some more work done of course, taking me a bit longer as I have become rather rusty since my last pixel art attempt but I am enjoying it so thats a plus :D

hopefully get him all nicely shaded and adding in a bit more detail tomorrow to make him more interesting so stay tuned.

dam90

Friday, 3 January 2014

new year resolution: day 1

HAPPY NEW YEAR!!

So thats us in 2014 now...

I haven't been posting much at all or doing much art work either, but I have been thinking about my life right now and I cant really say with an honest face that I am happy with where I am right now. So I thought my new year resolution should be..

"to be more creative"

rather vague sentence i know but I feel just being more creative is exactly what I need right now job hunting hasnt been particularly positive these past few months but I feel I can certainly start making the down time ( im currently in excess of right now ) into an advantage of mine.

I have been trying to be creative but I can feel totally uninspired to do so, so instead of giving me loooads of little projects to do and overwhelm myself I have instead decided to focus at minimum an hour a day on doing something towards my game idea.

The game idea has been mentioned on my blog before, but trying to get my friend in to be my programmer is proving a lot more difficult than first anticipated, so instead i am just going to do various art assets and such for the game and just take it from there...




The haymaker (sorry blogger seems to want to upload it sideways )

Basicaly the game is somewhat of a roguelite towerdefense game where players build defenses etc to ward of waves of attacking sheep.

the player plays as a wolf who is hungry and attacks the farm only to find out that the 3 evil pigs have overly prepared themselves turning the hunter into the hunted.

The haymaker is the first evil pig youll meet think of him as a healer/medic supporting the sheep with lovely edible bails of healing hay or if he wants to be offensive he can shoot you with needles.

thats a brief summary rather complicated i know but this is really the first time i have tried to explain it to strangers :P


Somewhat proud of this drawing especially since i havnt really done anything for a month now, anyways i next plan to get it onto the computer and digitalising it.