Wednesday, 30 January 2013

Exposition: Layout Template

Hello,

So we have to Hand in what we want,need and how we want our expostion corner to look for our exposition.





So this is what we have available to us to use, this is not mine I took this from the powerpoint slide of an example of what one could look like however I shall probably photoshop this to how i want mine to look.

Right now i dont really have a clue though, so heres the rules and guidelines for it,


FURTHER INFORMATION

  • Your space will be a 4ft x 4ft cubicle shared between 2 students. You will have 1 wall that will be approx 4ft wide x 7ft high each.
  • Within this space you should have the following:
    • Your project development work (sketchbooks, research)
    • Pc/Mac showing your project
    • 2D/3D work relating to your project outcome (a poster/model etc) * Poster should be minimum of A2 size.
    • Project statement (an intro to your work, what your aims and objectives were for your project, any other relevant info for a visitor who is seeing your work for the first time)
    • Business cards

TIPS
- Less is more. Don’t over crowd your space with posters. Select only your best work. See examples of successful exposition spaces from last year. If you have more work that you would like to share then you can make up a portfolio book.
- Avoid cellotape, drawing pins, masking tape for hanging your work. Use only small pieces of white tac (not blue tac!) and/or dress making pins, or small panel pins.
- No hand written signs!!
- Make sure that all posters are displayed in a cohesive way, and are hanging straight!

Supervisor Meeting Diary : 01/02/13

Hello,

I have finally managed to get in contact with Ryan and arranged a meeting on friday at 14:30. This semester we have to make an agenda for each meeting and take note of each meeting in a diary.

my printers broken so I am hoping this will do aswell,


Honours Project Supervisor Meeting diary


(Purpose: To provide a record of progress meetings between lecturer and student, for the computer arts honours project)

Student Name: David
Lecturer Name: Ryan
Date: 01/02/13
Page No: 1


Meeting Agenda


  1. Final Project, what do you think of my idea? Is it enough?
  2. Questionaire
  3. Critical Framework? Discuss way on how to make it more directed towards my aim.
  4. New Aim? Resurgance of pixel art solely to reminisce of the games of old or is their an often unconsidered Aesthetic Value to the digital art form?
  5. Exposition, what do I need?


Agreed Action Points:


  • Refine your ideas for the final project and send to Ryan
  • Expand critical framework but it doesnt need to be too deep




Wednesday, 23 January 2013

Personal Development Portfolio: Terraria Pixel art

Hello,

Well I wanted to try something different this time, mixed with the want to play games but also the guilt that i should do some work.

I decided I could mix the two and maybe even learn something from it, So i chose to play terraria a 2D exploration/creation game created by Re-logic, the good thing about this is the world is made up of 2D blocks.

so i decided to create some pixel art in the game, but what to create,

Well I decided to recreate something thats already been done by some other pixel artist the reasoning behind this is maybe It would help teach me how other people do it and how they do it.

I chose this image by Paul Robertson,


Reasoning is that Paul Robertson is usually regarded as on of thee main man for pixel art and his modern stylised pixel art is the style that interests me most.

Obviously I wont recreate the full image so i just decided to do the guy with the hammer,

So first I had to scale the image down so that the pixels actually equaled 1 pixel. Then in game i had to search for the right material that would play as the outline (ash) i cut this out the timelapse as it was rather unnecessary and i wanted to keep the video to 5 minutes... heres the video:



So what did i learn beside that pixel art in terraria add an extra does of potential death?

well the thing that stuck out to me was that Pauls Pixel art has far more whats considered unclean/Jaggies than what i thought. However his lines still works this is probably something i will learn in time but it will save me alot of time in worrying about my lines.

Secondaly, it sounded rather easy to recreate something but it actually was harder than what i thought it would be. there are a few mistakes most notably the hammer. this probably due to a simple miscount.

Anyways this was more useful to me than what i first thought and im looking forward to using what i learned on my other project im doing.

anyways hope you enjoy it.

David


Tuesday, 22 January 2013

Update: Start of semester 2

Hello,

So first off i managed to get everything handed in for submission on time and fairly happy with what i got done. 

So, our first day back was yesterday and we had a lecture, all i can say is it looks like it is going to be a rather busy last half of the year.

but if all things go well and to plan it looks like it is going to be rather fun.

Im not sure if im allowed to post this but i got my proposal feedback a couple of weeks back aswell.

C13

Not a brilliant mark but it is an essay and its been well established that my weakness in education has always been essays so im happy with that.

The feedback was also pretty handy and i will use what i was told to improve all my mistakes for my dissertation. My main area being my methodologies, I knew it was going to be a weak point when i submitted it but it got an MF, but I know what now needs to be fixed. will probably start drafting out my dissertation within the week. We are supposedly getting a lecture on our dissertation next monday so hopefully things are discussed about it then so i can make a start.

So after my weekend break its going to be back to work, here what i have planned...
  • More personal development work - finish PSABR fan art
  • arrange meeting with Ryan
  • sort out exposition layout and requirements
  • plan out what i want to have done for the exhibition - Showreel
  • Learning Contract



Thursday, 17 January 2013

Pre-Production Portfolio: Environment Concept

Hello,

Well I think I am ready for submission, but i suddenly realised I had nothing really for the environment other than that really rough sketch.

So i started to create a 3D environment in maya so I can get a feeling as to what it will look like,




It might not look like much, truck and skyscraper were previously modeled and textured but getting pixel art into 3D is rather time consuming.

my main problem was the pavement tiles,


When you do pixel art you usually work on the smallest amount of pixels then scale up if necessary, yet for 3D you want the texture to be pretty high quality so the textures dont start to blur which means high resolution.

you cant scale down or else the lines become distorted.

So what i decided to do was export the image from maya as 2048x2048, then seperately worked on a single 16x16 tileable square and then scaled up duplicated the tiles rinse and repeat until it was 2048x2048. Deleting the parts that are needed for the road. however with 4096 pixels things begin to get sore on the eyes and a bit jarring.

but yeah, need to texture other skyscrapers and maybe put in some more things in the environment to liven it up a bit.

but yeah thats me for today and prob what I'll have for submission.

David M

Pre-Production Portfolio: Stylised concept

Hello,

After doing the classic style characters for the animation the next step was to create the more stylized image..


I made a start on the more realistic ones but I don't think they are ready, will need to look into creating that type of pixel art later.

So, I think thats pretty much close to submitting my work, just need to a few more stuff for concept development.

Planning on doing a video of me discussing my work in more detail that I have done so writing the script out for that after i have done this blog. not sure if i will manage to do it in time however.


Wednesday, 16 January 2013

Pre-Production Portfolio: Storyboards, scene layout


Hello,

This is going to be a short one but eventually got my storyboards completed so here they are,


So yeah not many but the animation is going to be rather short and rather simple.

I also did a rough sketch of the layout of the animation,


The character will most likely just walk on the spot and i will make the environment scroll to give the illusion that he is moving. The environment will also just keep looping to save space and time. as i want to spend most of my time on the actual pixel art.