Well today I went into University to try find my supervisor to no avail. However I did bump into Rory Jobson who was wanting a bit of help as he is doing some pixel art game assets (this is not for his honours project check out what he is doing for that here: http://roryjobsonhonours.blogspot.co.uk/) After telling him a few hints and tips I thought I may be ready to actually do a fairly in-depth critical framework, Plus I am in desperate need for some inspiration so looking at other peoples awesome pixel art is bound to help.
So heres the definitions and things I will be looking for when critiquing other work.
Pixel Art Critical
framework Definitions
Style
Classic:
low resolution and limited colour palette mimics the limitations
provided by early consoles of the 70s – early 90s due to size
outlines are not used.
Modern
'Stylized' : higher resolution than classic, and has an unlimited
number of colours, however still uses simpler shading techniques such
as cell shading. Can have a coloured/black outline
Modern
'Realism' : High resolution unlimited colours but uses more
complicated shading techniques such as gradient and dithering and
Anti-Ailising. Outline coloured or not used.
3D
: simple geometry pixel art texture
Voxol
: 3D created using recognizable individual cubes all consisting of
the same size
Each
style is decided depending on,
- Resolution : the resolution of an image is the amount of pixels used in an image
- Colour : The colour palette and the amount of colours used in the image
- Outline : What type of outline it used around objects and characters in the image
- Anti – Ailising : used to create smoother edges and more realistic colour gradients
- Shading : what type of shading technique is used: Gradient, Cell Shaded or Dithering
Also
I thought it would be a good idea to note what platform the pixel art
is for such as;
- Game
- Digital Image
- Animation/Film
Other
things to look out for, Found in bad pixel art and will only be added
if they are present
- Pillow Shading
- Jaggies
I realise some of these definitions are unclear to people who dont know pixel art so i will be updating this post with examples so that it becomes more clear.
EDIT: After reading the honours handbook rubrics on the concept development log and pre production portfolio. I am now unsure what module my critical framework belongs into so I will label it under both utnil it has been made clear. 14/01/2013
EDIT: After reading the honours handbook rubrics on the concept development log and pre production portfolio. I am now unsure what module my critical framework belongs into so I will label it under both utnil it has been made clear. 14/01/2013
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