Well after my meeting with Ryan I wanted to get one of my action points done so I wanted to have a revision of my critical framework.
So i shall explain,
each game is scored on 3 different aspects if its classic stylised or realism
green box indicates what of the 3 styles the category falls in which earns that style a point, half way boxes are a half point to each of the 2 surrounding styles.
Then there is the last section the Aesthetic and nostalgia box.
if the game uses refrences to old games runs on an old console then the green box will be placed towards the nostalgic side and vice versa for the aesthetics
charts will be made to make the outcomes more visually apparent and easier to recognize
there also a section for if a game uses 2D/3D this has no effect on the overall score though
Each game/image etc has accompanying notes discussing positions.
Passage Notes:
Passage
uses a low resolution and colour count so it can run on
an Atari 2600 since the resolution is so low there is
no outline, AA or more complicated shading techniques. Because
of these reasons the style of pixel art could be considered as
Classic and appeal more towards Nostalgia.
Violent
Storm Notes:
Violent
Storm uses a low resolution and lots of bright contrasting
colours to make it stand out characters alone would be too
much for old consoles to run, the use of a bold outline etc
give the image a stylised and aestheticaly pleasing
look.
Robots
Notes:
Robots
Imagery focuses on the realism fine detail in the
texturing of the objects and characters and use of AA to
give the impression of smooth corners this sperates it entirely from
its gaming routes. Because of this its more focusing towards
the aesthetics
critcal framework 2.0: https://www.dropbox.com/s/l5c56eplguszpsd/critical%20framework%202.0.ods
crical framework charts¬es:
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