So following on from my previous attempt I decided to try touching up my renders in photoshop, with flat colour textures.
I wanted to move away from the lorry and try with something thats flat textures and a bit more complicated like a character.
Not wanting to spend my time with modelling etc, I decided to go with a model from team fortress, following from my previous attempt:
http://dmhonoursproj.blogspot.co.uk/2012/11/concept-development-3d-failings.html
reasons behind this is they are already modelled and uvd and textured with a flat colour cell shaded texture.
As you can see by the enlarged image unfortunately i havnt snuffed out AA completely. However I sorted this as best i could and gave the image an outlines and added highlights and shading.
As you can see this gives a 3D model a pixel art look.... couple of issues:
- the model is still more complicated than necessary.
- more time will be saved when i find a way to get rid of the AA in my renders completely
So next up would be model my own simpler character and possibly a spritesheet/model rotation animation. something like this from polycount.com
http://www.polycount.com/forum/showthread.php?t=97311#9,
http://forums.tigsource.com/index.php?topic=74.msg736603#msg736603
No comments:
Post a Comment