Showing posts with label Critical Framework. Show all posts
Showing posts with label Critical Framework. Show all posts

Tuesday, 15 January 2013

Pre-Production Portfolio: Classic Pixel Art Concept.

Hello,

So lastly for today i did a quick bunch of concepts of all the stages of the character in the classic pixel art style.

 

So I thought I should put it up to my critical framework to decide whether or not it is classic style

Resolution: 53x24

Colour: 


Outline: N/A

Anti-Ailising: N/A

Shading: Cell Shaded

Style: Classic

Platform: Image







Critical Framework: Fez Part.6

Critical Evaluation - Fez (2012)


3D environment, 2D characters

Resolution - Environment : N/A, Characters : 16x16

Colour:


Bright, colourful, contrasting colours

Outline: N/A

Anti - Ailising : Used


Shading: Cell Shaded

style : 3D Stylised

Platform : Game






Saturday, 12 January 2013

Critical Framework: Superbrothers: Sword & Sorcery Part.5


Superbrothers: Sword & Sorcery - Framework Evalutation


Resolution : 400 x 250

Colour:

Neutral harmonizing colours


Outline: N/A

Anti-Ailising: Used

Shading: Cell Shaded

Style: Modern Stylised

Wednesday, 9 January 2013

Critical Framework: Yuriy Gusev, Part.4

Framework Evaluation - Robots by Yuriy Gusev


Resolution : 400 x 400

Colour :  


Outline : Coloured

Anti – Ailising : Used

Shading : Gradiant & Dithering

Style : Modern Realism



Critical Framework: Paul Robertson, Part.3


Framework Evaluation – Violent Storm By Paul Robertson


Resolution : 384 x 216, Expanded ( 768 x 432)

Colour :  



Outline : Black

Anti – Ailising : N/A

Shading : Cell Shaded

Style : Modern Stylized

Platform : Image


Critical Framework: Passage, Part.2


Framework Evaluation – Passage (2007)


Resolution : 16 x 100

Colour : 

Outline : N/A

Ant – Ailising : N/A

Shading : Cell Shaded

Style : Classic

Platform : Game



Critical Framework: Definitions PART.1

Hello,

Well today I went into University to try find my supervisor to no avail. However I did bump into Rory Jobson who was wanting a bit of help as he is doing some pixel art game assets (this is not for his honours project check out what he is doing for that here: http://roryjobsonhonours.blogspot.co.uk/) After telling him a few hints and tips I thought I may be ready to actually do a fairly in-depth critical framework, Plus I am in desperate need for some inspiration so looking at other peoples awesome pixel art is bound to help.

So heres the definitions and things I will be looking for when critiquing other work.



Pixel Art Critical framework Definitions

Style

Classic: low resolution and limited colour palette mimics the limitations provided by early consoles of the 70s – early 90s due to size outlines are not used.

Modern 'Stylized' : higher resolution than classic, and has an unlimited number of colours, however still uses simpler shading techniques such as cell shading. Can have a coloured/black outline

Modern 'Realism' : High resolution unlimited colours but uses more complicated shading techniques such as gradient and dithering and Anti-Ailising. Outline coloured or not used.

3D : simple geometry pixel art texture

Voxol : 3D created using recognizable individual cubes all consisting of the same size

Each style is decided depending on,

  • Resolution : the resolution of an image is the amount of pixels used in an image
  • Colour : The colour palette and the amount of colours used in the image
  • Outline : What type of outline it used around objects and characters in the image
  • Anti – Ailising : used to create smoother edges and more realistic colour gradients
  • Shading : what type of shading technique is used: Gradient, Cell Shaded or Dithering

Also I thought it would be a good idea to note what platform the pixel art is for such as;

  • Game
  • Digital Image
  • Animation/Film

Other things to look out for, Found in bad pixel art and will only be added if they are present

  • Pillow Shading
  • Jaggies
I realise some of these definitions are unclear to people who dont know pixel art so i will be updating this post with examples so that it becomes more clear.

EDIT: After reading the honours handbook rubrics on the concept development log and pre production portfolio. I am now unsure what module my critical framework belongs into so I will label it under both utnil it has been made clear. 14/01/2013