Showing posts with label items & weapons. Show all posts
Showing posts with label items & weapons. Show all posts

Tuesday, 21 January 2014

Minecraft me and stufffor a 4j studios interview...

Hello,

Yesterday I was lucky to be contacted by 4J studios to ask me if I would like to come up for an interview..

my answer was a rather resounding, yes!

So, I decided to prepare myself quickly for 3D pixel art by going over what I had done in 4th year...

3D pixel art

But, since I havent played around in maya I decided it would be fun doing a quick texture for steve and making him me...

(modelling/rigging wasn't by me)

me


texture

Also, a little tiny card game update for you...


this is the new item picture for the consumable, "tidal wave" still not 100% but think its a great deal better than the old one.




Monday, 20 January 2014

Game art assets day 12 : rarity design

Hello everyone,

So what have I been doing over the passed couple of days?

Well lets start of with the items, I have been writing out what could be considered as a design document along side it like I said I would so i know roughly how many unique items there are (the stats an abillities of these items are more than likely change over time but for now I have got them to do what i want them to do.


mushroom : changed the glowing effect behind it a wee bit...
freeze: new
tornado : changed to fit the style of the other items



I havnt really decided what i am going to do with tidal wave yet, i have an image in my head of how it should look but cant seem to get it down on paper yet.

Anyways after that I decided to do some alterations to the design of each card so players know how rare they are...


so red are rare, meaning at max in the entire item deck will have 2 duplicates but more likely it will be the only one in the deck.

orange are uncommon, each item can have anything from 3 - 4 duplicates

and green are common and can have 5+ duplicates of the item...

I am toying with the idea that the common cards although are duplicates hold the same stats but can have additional stats such as a rusty handgun same damage but the player has to roll a dice if its a 1 the gun jams or brakes.



Thursday, 16 January 2014

Game art assets day 11 : more items!

Hello, just to clear things up straight away, I know i said i would be doing more on the pig today...

However I ended up doing some more items just to get myself back into it since i took a wee break...



However whilst i was doing these I was thinking maybe i should have down on paper somewhere what items there are going to be so thats probably what I will be doing tomorrow.

anyways hope you like this wee update :)

Friday, 10 January 2014

game art assets : day 8 - more items and icons


Hello chaps & chapettes,

So today been working on more of the items for the card game, i shall post up an explanation of each of these cards when i have finished the ones that i have got in the game so far.

from top left, 

  1. grenade
  2. handgun
  3. flamethrower
  4. minigun
  5. base ball
  6. mine
  7. blowpipe
  8. shotgun
  9. sniper rifle
  10. molotov
  11. baseballbat
  12. nuke
  13. spade
  14. chainsaw
  15. attack dog (bracken)
  16. explosive damage icon
  17. tidal wave
  18. tornado
  19. health points icon
  20. ice blade
  21. melee damage icon
  22. knife
  23. fire axe
  24. samurai sword
  25. range damage icon
  26. pointed stick
  27. RPG


Thursday, 9 January 2014

Game Art assests : Day 6&7 card layout and item images

Hello people,

So yesterday and today i took a break from the haymaker and started planning out the card layout etc...


card layout


  • Background - wooden like a crate ( in the ipad version I always imagined the weapons etc would fall down in crates ( like worms ) so I felt that would be fitting for the background of the cards
  • Title Box - the title box at the top of the card is where the name of the item will be e.g. shotgun. the colour i was thinking represents the rarity of the card - green = common, orange - uncommon - red - rare. also thinking of making this box just the picture of the item sitting on a rack or on a chelf as if its a store. this will also display the damage, health of the item
  • Description - this is where the item is explained more in depth,
  • the other 2 number boxes are the items cost and selling price.

anyways i started work on the items that you can buy and heres an image of 13 i have done so far